Gaming will be for everyone thanks to the Xbox Adaptive Controller, which was announced by Microsoft on the 17 May 2018 as part of Global Accessibility Awareness Day and released 4 September 2018. Numerous features reveal inclusivity as the primary function of the device; like nineteen 3.5mm jack inputs to attach all the peripherals that can ease a user's gaming experience and two large buttons with light resistance and easy remapping of in-game controls.
Expert Resources: inclusive design
These are the items that relate to inclusive design found on the AbilityNet website. They may be factsheets, webinars, news stories, blog posts or reports.
Blog Post | Sep 2018
Blog Post | Jun 2018
Last month AbilityNet (AN) had the opportunity to interview Ian Hamilton (IH) - an accessibility specialist and advocate working to raise the bar for accessibility in the games industry. Prior to accessibility, his background was in design and UX but for the last ten years Ian has specialised in game accessibility and is often called on to speak about the topic at various conferences and events.
Blog Post | Jun 2018
We asked our Accessibility and Usability Consultants to share their thoughts about accessibility in gaming.Like most digital sectors the championing of inclusive design in video games has been ongoing and becoming more prominent in recent years. Companies such as EA (Electronic Arts) have for some time considered accessibility and have posted help articles for their titles, but it wasn't until earlier this year that the EA accessibility portal was launched.
News | Jun 2018
We've focussed our comms this month on accessibility in gaming. You're likely aware of the increase in popularity of video games in the last few years, particularly with the availability of games on mobile devices. However you might not know that an estimated 52% of the online population play games and recent predictions suggest that by 2021 the UK gaming market will be worth £5.2bn - making it one of Europe’s largest markets and the fifth largest in the world.
Webinar | Mar 2018
The digital revolution means that more and more of us are using and familiar with a whole range of digital services, from online banking to personal messaging and online communications. However our ageing population means that conditions such as Dementia and Alzheimer's are having an impact on the lives of more and more people.
Blog Post | Jan 2018
How we view the events in our lives can make a huge difference to its quality and opportunities, says Robin Christopherson, but without accessible design no amount of positivity can improve your luck.
Webinar | Feb 2017
Building on Google's low cost Cardboard headsets, as well as big ticket names such as Oculus Rift and Microsoft's Hololens, Virtual Reality (VR) has quickly moved from geeky buzzword to mainstream technology. It is already widely used by estate agents, holiday companies and many other commercial applications - but what can it do for disabled people?
Blog Post | Aug 2016
It may not be obvious why but when Felix Baumgartner jumped from a hot air balloon on the very edge of space in 2012 it taught us a lot about how inclusive design can deliver better design for every user.
Webinar | Jan 2015
There are many ways that web designers, app developers and others involved in digital design can help people with dyslexia. This webinar reviews some of the common issues people with dyslexia face in our digital world and present solutions that can be used in many different situations.
Factsheet | Nov 2012
Selected by Robin Christopherson, Head of Digital Inclusion, AbilityNet.