Video Game Accessibility

A deep dive into how to make video games more accessible.

Get 10 training courses for the price of 8

To help you get even better value this year, we have a 10 for the price of 8 bundle on AbilityNet online training courses for you and your team to enjoy. 

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  • Wednesday 27 April 2022
  • 13:00 - 14:30 BST

If the date for this training has now passed, the recording, when ready, will be available to purchase below. Or if the date of this training is not suitable for you, look at our calendar and join our mailing list and we will keep you updated when the training course is repeated in the near future. Alternatively, you can contact us about your needs.

Please note: after purchasing a ticket you are able to reassign the ticket, if somebody different to the ticket purchaser will be attending the training.

If you have any questions about your booking please email

Length of course: 1.5 hours.

What will be covered

In this course, you will be introduced to video game accessibility. This will include a history of video game accessibility, current trends, and leading examples from both the AAA and indie scenes.  

The examples will illustrate how to make video games more accessible, with both hardware and software considerations. At the same time, the course will evangelise the importance of game accessibility. 

This will be done by providing different personas, how they apply to game accessibility, and how the decisions made by game designers and developers can empower or potentially exclude them. 

The course will end with signposting to best-in-class resources and events, where you can dive deeper into video game accessibility and become a subject matter expert. 

Why you should attend

At the end of this course you will be able to understand:

  • The importance of making video games more accessible. 

  • Diverse user groups and how they apply to video games.

  • Hardware considerations, such as the Xbox Adaptive Controller. 

  • Software considerations, such as adaptive difficulties.
  • The history and present day of video game accessibility.

Who is this training for?

  • Game Developers 

  • Game Designers 

  • Game QA Testers 

May also be of interest to:

  • Game Producers

  • Game User Researchers (GUX)

Level of training

Introductory. No prior accessibility knowledge required.

Important information 

Class size: We limit the number of people on our training courses to ensure all attendees can engage with the presenter, ask questions and have an informative experience

What to bring: You will need a good internet connection, access to a laptop or desktop computer and to be able to open/use the Zoom platform without restrictions on your device

Location: : Online - this course is delivered via the Zoom platform


  • The course will be delivered with live captions
  • We can share slides in advance if required
  • A captioned recording with transcript will be shared with attendees after the live event

Why train with us?

97% of attendees rated our webinars and training ‘Excellent' or ’Good’ in 2019

What our previous attendees say about our training

"Very insightful and informative."  
"A well delivered and well-paced webinar. Liked the polls and colourful examples." 
“I’ve found the sessions useful in bringing the range of accessibility issues to our attention."

Meet your trainer

Dafydd Henke-Reed

Dafydd Henke-Reed is Head of Accessibility at AbilityNet. He helps to lead and develop a team that provides accessibility consultancy for clients such as Microsoft, HSBC and the NHS, ensuring accessible apps, websites and more. He has presented many webinars for AbilityNet including ‘How technology can help with dyslexia’ and ‘Accessibility Anti-Patterns’.

Dafydd also spoke at TechSharePro 2019 conference about Accessible gaming. Diagnosed with Autism and Dyslexia, Dafydd also has a professional and personal interest in neurodiversity.